cpp-webgpu · apps

Cross-platform WebGPU experiments — the same C++ engine, running live in the browser. Each app below is served under its own route.

/demo

Demo

The reference runtime — skinned character, GPU-instanced crowd, physics, isometric follow-cam. The engine's showcase scene.

Live
/mannequin_stress

Mannequin Stress

Performance probe — ramps animated skinned mannequins until the frame rate drops, a live demo of the threaded job system in the browser.

Live
/ZombieDemo

Zombie Demo

The zombie-survival playground — player controller, pistol with recoil, and per-bone ragdoll zombies you can shoot apart, hit by hit.

Live